Ute Ritterfeld
Professor for Media Psychology at VU University Amsterdam and co-founded the Center for Advanced Media Research Amsterdam (CAMeRA@VU)
URGH! First I couldn't save my draft of the previous post, then my battery started to go dead. Here is what I got of Dr. Ritterfeld's talk before my thirst for that warm flowing liquid of life overcame me. I'm charging now and things seem to be back to normal.
Serious Gaming: Assumptions and Realities
Hopefully the awkward term of “Serious Games” can be replace.
Serious Games is an oxymoron, but there assumptions:
- SG are the new pathway in education developed, chosen, and deliberately played by the gamer generation
- SG are effective in areas of education, health, social change, military, marketing…
- SG are superior to other learning strategies
- SG can reach out to otherwise hard to teach learners
- Games are fun→ implies Serious games are fun
Created a database n=612. Most Serious games were focused on education. Reviewed various findings related to breakdowns of target audience, and level of play.
5 clusters of information that relate game enjoyment
- Technical Capacity (interface, user control)
- Game Design
- Aesthetics, visuals, acoustics
- Social Experience
- Narrativity and character development.
See you in the morning.
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